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Foxie's Guide to Tanren Chambers

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This is a direct backup from the forums. As such, the formatting is off and some information is not yet present. This page is temporary until a more up-to-date version of the guide is available. Use CTRL-F or equivalent to find info you're looking for.

.: Tanren Chambers, a Guide to Everything~ :.

TCGuideBanner

Last update: Dec-17-2012 This guide is still in-process, if you readers wanted to help filling it up with missing information, I'd be grateful to all of you.

-By the way, if you want to help, read the following notes, please:~

-Please, adding information randomly isn't accepted, just like commenting here "...Umbreon is also in Dark chamber." or "...Dragon chamber got a key on 81.", Because you know how chaotic and confusing it would be if everyone started flooding the thread with comments like these.

-Please, report any mistake you notice in this guide.

Hello everyone, this is my first actual topic on forums, and hope you like it.~ :happy: 

-Overview.

-Where are the chambers?

-Hints and instructions before getting started.

-A guide to every chamber.

-Fossils, and how to get them.

-Magmarizer and Electrizer.

-Advanced In-dungeon Hints and Instructions.

-Credits.


-Overview:~

Tanren Chambers (or TC for short), are a group of seventeen chambers, each chamber has a particular style that refers to a specific elemental type of Pokemon, showing all of its mightiness as well as its weak points sometimes.


This group of the seventeen chambers formed one of the toughest dungeons in PMU, a dungeon of Ninety-nine floors with seventeen different endings, depends on the chamber you ended with.


How to switch between chambers?

Stair Locks

Tanren Chamber Locks


On certain floors, you find keys called 'Tanren Keys' which used to open some locked stairs with eight slots, one is marked with a red dot that shows a certain direction, this direction leads to a particular chamber depends on your current chamber. (Look at the map).

TC Map


[Original map template by Sprinko.]


For example, let's say we are in Normal chamber and we want to switch to grass chamber, then we actually have to open the stairs with the red dot on middle right.

NormaltoGrassChamber
StairLockR


At certain floors on each chamber, there are stairs that lead to closed chambers with boxes in them, players call those 'False Exits' or 'False Endings' (I personally call them just 'Exits'.), because if you get out from there, it doesn't mean you beat the whole dungeon.

So, for beating the whole dungeon, you should reach B99F of one chamber at least.


-Where are the chambers?

GettingtoTC


Tanren Chambers are located in the historical area near Tanren Plaza's east gate, there's an opening in the ground that leads to underground.


-Hints and instructions before getting started:

First things first, "Tanren Chambers" is an advanced-level dungeon, so any Pokemon with levels less than 70 (in general) would be kinda useless there. (Unless we have at least one Pokemon higher than level 80).


Next is the team formation, everyone forms their own team with their own style, but I suggest the following:~


-Team Leader: 

The weakest one, recommended to have good abilities, keep in mind that we only use this one as a last resort. (Lowest level)


-Major Runner: 

The strongest and the most useful one, we use this to dash through the dungeon, so it's recommended to know good moves (at least one AOE and Rest as well). (Lv70+)


-Minor Runner: 

Has medium strength, recommended to be a Ghost Pokemon, we use this to run from enemies, getting items through blocked tiles and running to stairs when surrounded. It's good to know Rest since its belly runs out very fast. (Lv40+)


-Supporter: 

A Pokemon with useful status moves, as Refresh and Recycle. (Lv40+)


Now, the items... Since they aren't allowed to be brought there, we have to know how to use the ones we find well, especially; Apples and PP-recovering items.


-Apples: I only suggest eating ONE apple each time you start feeling hungry .


-PP items (Ethers, Leppa Berries and Elixirs): Just use them when ALL of your moves really need PP.

(Keep in mind you can't use Elixirs while you're paralyzed or asleep).


And now, we're ready to jump into the chambers.~ 


-A guide to every chamber:~

Normal Chamber

*Key Floors: B2F, B4F, B38F, B44F, B56F.


*Switch Points: 

B6F~B9F (Grass, Electric, Fire, Water).

B10F~B13F (Dark, Fighting, Psychic, Ghost).

B45F~B48F (Grass, Electric, Fire, Water, Ghost, Fighting, Psychic, Dark)

B55F~B59F (Electric, Ghost, ...)

B63F (Dark)


*Exits: B14F, B24F, B34F, B49F, B64F, B79F, B93F.


*Items in exit-boxes: 

B14F (Pink Bow, Huge Apple, Air Balloon, Everstone, Lum Berry, ...)

B24F (Bright Powder,..)

B34F (RageCandyBar, Huge Apple...)

B49F (RageCandyBar, TM Round, TM Rock Polish, ...)

B64F (TM Echoed Voice, Relic Vase, Soothe Bell, TM Retaliate, TM Facade, TM Hidden Power, ...)

B79F (Oval Stone, TM Giga Impact, Eviolite, TM Echoed Voice, Link Cable, Revival Herb, Pass Scarf, ...)

B93F (Routine Band, Random Trap (1), Metronome, Rare Fossil (15), ...)

B99F (-Secret-)


*Eggs: (Igglybuff, Zigzagoon)


*Featured route to beat this chamber:

(Credits to Mad~)

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B55F (Key)

-Water B56F (Switch to Ghost, Dot: Middle Right)

-Ghost B59F (Switch to Ground, Dot: Bottom Right)

-Ground B62F (Key)

-Ground B64F (Switch to Ghost, Dot: Top Left)

-Ghost B65F (Key)

-Ghost B67F (Hidden Key, and switch to Bug, Dot: Top Right)

-Bug B70F (Key)

-Bug B73F (Switch to Grass, Dot: Middle Left)

-Grass B74F (Key)

-Grass B75F (Switch to Fighting, Dot: Top Middle)

-Fighting B78F (Switch to Dragon, Dot: Top Right)

-Dragon B81F (Key)

-Dragon B83F (Switch to Fighting, Dot: Bottom Left)

-Fighting B85F (Key)

-Fighting B86F (Switch to Rock, Dot: Top Left)

-Rock B89F (Hidden Key)

-Rock B91F (Switch to Fire, Dot: Bottom Middle)

-Fire B94F (Switch to Normal, Dot: Bottom Middle)

-Normal B99F (End)


*Overview:

Generally, Normal is the easiest chamber for most players, many supplies can be found there usually as well as they're easy to get.

Normal's Pokemon are kinda easy to beat and to deal with, but some like; Jigglybuff, Bidoof, Bibarel, Rattata, Raticate, Castform and Lopunny are really dangerous sometimes, and might even beat your Pokemon out of the blue!

Why those Pokemon are dangerous? Here's the answer:~


-Jigglybuff, Bidoof and Bibarel (Rollout spammers): These Pokemon can surround you and spam Rollout on your Pokemon, and Woot! Your Pokemon is fainted instantly. 


-Rattata and Raticate (Super Fang): Can cut your HP down by half surprisingly, so be careful when dealing with those two.


-Castform (Powder Snow spammer): The move Powder Snow got a high chance in PMU to freeze the target, so spamming it may freeze your Pokemon and get surrounded by the other ones, which might cause the Rollout Pokemon to attack you.


-Lopunny (Mirror Coat): Actually it's not dangerous, but it's a different story for those who use high-leveled Pokemon with Special-moves, it can kill those Pokemon usually by one hit, and so, its effect is very similar to Destiny Bond.


So, always try to evade close encounters with those Pokemon as possible.


*Normal's master switch point (I call it, N45):

TCMasterSwitchPoint


A feature which Normal Chamber has, on floors between B45F and B48F you can find eight locked stairs to every nearby chamber, which are: Fire, Water, Grass, Electric, Fighting, Psychic, Ghost and Dark chambers.

TCMasterLayout


*Recommended held-item: Since Normal is filled with "Trip Traps", I don't suggest using any held-item here.


*Wild Pokemon in this chamber

-Bidoof

-Bibarel

-Jigglybuff

-Rattata

-Castform

-Aipom

-Eevee

-Buneary

-Lopunny

-Porygon

-Porygon2

-Porygon-Z

-Chansey

-Raticate

-Furret

-Girafarig

-Pidgeotto

-Pidgeot

-Chatot

Grass Chamber

*Key Floors: B9F, B14F, B74F.


*Switch Points: 

B22F (Fire, Fighting)

B49F~B51F (Normal)

B75F~B78F (Bug)

B81F (Fighting)


*Exits: B34F, B59F, B69F, B84F.


*Items in exit-boxes: 

B34F (Green Bow, Vanish Seed, Scope Lens, ...)

B59F (Revival Herb, Revive, Full Heal, Heal Ribbon, ...) 

B69F (Sun Ribbon, Root Fossil, Vine Band, Relic Band, TM Energy Ball, Sun Stone, TM Solar Beam, TM Safe Guard)

B84F (Relic Statue, TM Solar Beam, TM Energy Ball, Random Trap (1), Full Restore)


*Eggs: (Bellsprout, Oddish)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B55F (Key)

-Water B56F (Switch to Ghost, Dot: Middle Right)

-Ghost B59F (Switch to Ground, Dot: Bottom Right)

-Ground B62F (Key)

-Ground B64F (Switch to Ghost, Dot: Top Left)

-Ghost B65F (Key)

-Ghost B67F (Hidden Key, and switch to Bug, Dot: Top Right)

-Bug B70F (Key)

-Bug B73F (Switch to Grass, Dot: Middle Left)

-Grass B74F (Key)

-Grass B75F (Switch to Fighting, Dot: Top Middle)

-Fighting B78F (Switch to Dragon, Dot: Top Right)

-Dragon B81F (Key)

-Dragon B83F (Switch to Fighting, Dot: Bottom Left)

-Fighting B85F (Key)

-Fighting B87F (Switch to Rock, Dot: Top Left)

-Rock B89F (Hidden Key)

-Rock B91F (Switch to Fire, Dot: Bottom Middle)

-Fire B94F (Switch to Grass, Dot: Bottom Right)

-Grass B99F (End)


*Overview:

Grass chamber! The home of status problems! :sick:

This chamber is quite easy for Fire, Ice and Flying types users, but even though, they can really suffer from the status-moves-spammers there.

Some Pokemon there, like; Oddish, Paras, Parasect...etc, spam these status moves on your Pokemon, so you should have Pokemon with Refresh or Rest to resist their effects.

Also, you should notice an Earthquake spammer there too, which is Torterra.

Grass chamber is filled with "Poison Traps" as well.


*Recommended held-item: You may face some "Sleep Traps", so make sure you have the "Insomniscope" equipped.


*Wild Pokemon in this chamber

-Oddish

-Leafeon

-Turtwig

-Grotle

-Torterra

-Paras

-Parasect

-Bellsprout

-Weepinbell

-Vectreebel

-Breloom

-Sudowoodo

-Pelipper

-Bellossom

...

Fire Chamber

*Key Floors: B16F, B66F.


*Switch Points: 

B12F~B13F (Electric, Grass)

B26F~B27F (Normal)

B61F (Rock, Grass)

B70F~B72F (Normal, Grass)

B80F (Normal, Rock)

B93F (Grass, Electric, Normal)

*Exits: B14F, B28F, B44F, B89F.


*Items in exit-boxes: 

B14F (--WIP--)

B28F (Red Bow, ...)

B44F (Inferno Band, ...)

B89F (Magmarizer, Relic Statue, Full Restore, Heat Rock, TM Flamethrower)


*Eggs: (Magby, Growlithe)

*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B55F (Key)

-Water B56F (Switch to Ghost, Dot: Middle Right)

-Ghost B59F (Switch to Ground, Dot: Bottom Right)

-Ground B62F (Key)

-Ground B64F (Switch to Ghost, Dot: Top Left)

-Ghost B65F (Key)

-Ghost B67F (Hidden Key, and switch to Bug, Dot: Top Right)

-Bug B70F (Key)

-Bug B73F (Switch to Grass, Dot: Middle Left)

-Grass B74F (Key)

-Grass B75F (Switch to Fighting, Dot: Top Middle)

-Fighting B78F (Switch to Dragon, Dot: Top Right)

-Dragon B81F (Key)

-Dragon B83F (Switch to Fighting, Dot: Bottom Left)

-Fighting B85F (Key)

-Fighting B87F (Switch to Rock, Dot: Top Left)

-Rock B89F (Hidden Key)

-Rock B91F (Switch to Fire, Dot: Bottom Middle)

-Fire B99F (End)


*Overview:

Prepare to be burned... That's enough to describe this chamber. x3

Generally, Fire has no special thing to talk about, just be aware of the Houndour and Houndoom which use Beat Up and call every wild Pokemon on floor next to them.

Pokemon with Flash Fire ability are highly recommended to use here.


*Recommended held-item: "Trip Traps" are common here again, so don't use any held-item.


*Wild Pokemon in this chamber

-Magby

-Flareon

-Magmar

-Magmortar

-Growlithe

-Arcanine

-Castform

-Houndour

-Houndoom

-Torkoal

-Slugma

-Magcargo

-Chimchar

-Monferno

-Infernape

...

Water Chamber

*Key Floors: B10F, B12F, B37F, B55F.


*Switch Points: 

B65F~B74F (Electric, Grass)


*Exits: B19F, B49F, B74F, B89F.


*Items in exit-boxes: 

B19F (Cleanse Orb, ..)

B49F (--Undiscovered--)

B74F (Longtoss Orb, Helix Fossil, TM Rain Dance, Torrent Band...)

B89F (Damp Rock, TM Thunderbolt, ...)

*Eggs: (Psyduck, Azurill)


*Featured route to beat this chamber:

--Route deleted temporary since a mistake found in it--


*Overview:

This place is kinda tricky, you don't expect the moves that Pokemon use here. :>_<: 

In general, Water is pretty easy for anyone as long as the weather is Sunny. However, if it's Rainy, it will be a great trouble for you.


We have some dangerous Pokemon here we should deal with them well, and those are:~


-Marill (Rollout spammer): Try to evade close encounters with this little water mouse. :3


-Politoed (Perish Song spammer): This is a critical trouble for those who use under-recommended-level Pokemon (Lv75 and below). If so, don't make any action (even evade using Rest), and just run to stairs.


-Castform (Powder Snow): They freeze your Pokemon and might make you out of action.


-Piplup/Prinplup/Emploeon (Whirlpool/Bubble Beam): Whirlpool immobilize your Pokemon, which makes it easier to get surrounded, so always try to evade close encounters with those Penguin tribe.

Also, Bubble Beam might be painful, especially when not expected, and due to its range, Pokemon in nearby rooms can actually attack you from there.


-Pelipper (Water Pulse spammer): Water Pulse has a good chance to confuse the target, and that alone makes things get worse in this chamber. :@~@: 


*Recommended held-item: I prefer using "Persim Band" or "Shed Shell", due to confusing caused by Water Pulse, or immobilization caused by Whirlpool.


*Wild Pokemon in this chamber

-Castform

-Piplup

-Prinplup

-Empoleon

-Vaporeon

-Slowpoke

-Slowbro

-Slowking

-Poliwhirl

-Poliwag

-Politoed

-Poliwrath

-Psyduck

-Golduck

-Walrein

-Bibarel

-Swellow

...

Electric Chamber

*Key Floors: B7F, B9F, B35F.


*Switch Points: 

B26F~B28F (Dark)

B45F~B47F (Steel)

B75F (Steel)

B80F (Normal, Water)

*Exits: B28F, B54F, B64F, B84F.


*Items in exit-boxes: 

B28F (Yellow Bow, No-Stick Cap...)

B54F (TM Rock Polish, Relic Vase, Magnet, Revive, ...)

B64F (Weather Band, TM Wild Charge, Zap Band...)

B84F (Electrizer, TM Thunderbolt, Full Restore, Random Trap (1), Detect Band, Revival Herb, ...)

B99F (Zap Plate, Relic Crown, Restore Power, Wonder Chest, ...)


*Eggs: (Elekid, Electrike)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Poison, Dot: Bottom Left)

-Poison B70F (Key)

-Poison B71F (Switch to Dark, Dot: Top Right)

-Dark B85F (Switch to Electric, Dot: Top Middle)

-Electric B99F (End)


*Overview:

Electric chamber, (or Paralysis chamber in other words) is the prefered-home for many Electric-type Pokemon.

This place is somewhat hard, especially for those who use Water or Flying-type Pokemon. On the other hand, this chamber is filled with supplies usually (just like Dark and Normal chambers).


The problems we might face here, are:~


-Magnezone (Mirror Coat): just like Lopunny in Normal chamber, So always don't use special-moves on them.


-Voltorb and Electrode (Selfdestruct/Explosion/Aftermath[ABILITY]): Try to keep away from those explosive balls as possible.


*Recommended held-item: There are some "Trip Traps". However, it's highly recommended holding "Persim Band" while dashing through this chamber since some Pokemon here know Confuse Ray.


FE Routes:

B28F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B6F (Switch to Electric. Dot: Middle Left)

-Electric B28F (Exit)

B54F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B6F (Switch to Electric. Dot: Middle Left)

-Electric B7F (Key)

-Electric B9F (Key)

-Electric B28F (Switch to Dark. Dot: Bottom Middle)

-Dark B29F (Switch to Electric. Dot: Top Middle)

-Electric B54F (Exit)

B64F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Grass. Dot: Middle Right)

-Grass B50F (Switch to Normal. Dot: Middle Left)

-Normal B56F (Key, and switch to Electric. Dot: Middle Left)

-Electric B64F (Exit)

B84F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark. Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)

-Ice B53F (Key, and switch to Water. Dot: Top Middle)

-Water B55F (Key)

-Water B65F (Switch to Electric. Dot: Top Left)

-Electric B84F (Exit)


*Wild Pokemon in this chamber

-Pichu

-Pikachu

-Raichu

-Magnemite

-Magneton

-Magnezone

-Jolteon

-Shinx

-Luxio

-Luxray

-Voltorb

-Electrode

-Carnivine

-Ludicolo

-Elekid

-Electabuzz

-Electivire

...



Fighting Chamber

Overview:~

Fighting chamber is an actual nightmare for those who use Normal Pokemon mainly. Well, the wild Pokemon here mostly use physical attacks, and some defensive moves like; Detect, Wide Guard, Quick Guard...etc


Recommended held-item: Persim Band. (Some Pokemon use the move Swagger sometimes.)


*Key Floors: B85F.


*Switch Points: 

B15F~B17F (Bug,Dragon,Rock).

B19F~B20F (Dragon, Rock).

B25F (Normal).

B78F (Dragon).


*Exits: B25F, B36F, B54F, B61F, B80F.


*Items in exit-boxes: 

B25F (Munch Belt, Twist Band...)

B36F (Binding Band, TM Bulldoze, Black Belt, One-Shot Orb, Ragecandybar,Pierce Band, Scope Lens, ...)

B54F (Relic Vase, ...)

B61F (Tm Focus Blast, Max Potion, Relic Band, ...)

B80F (TM Focus Blast, Full Restore, Plume Fossil, Knockout Band, ...)


*Eggs: (N/A)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Fire B66F (Key)

-Fire B70F (Switch to Grass, Dot: Bottom Right)

-Grass B74F (Key)

-Grass B75F (Switch to Fighting, Dot: Top Middle)

-Fighting B78F (Switch to Dragon, Dot: Top Right)

-Dragon B81F (Key)

-Dragon B83F (Switch to Fighting, Dot: Bottom Left)

-Fighting B99F (End)


FE Routes:

B25F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Fighting. Dot: Top Right)

-Fighting B25F (Exit)


B36F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B6F (Switch to Grass. Dot: Middle Right)

-Grass B9F (Key)

-Grass B14F (Key)

-Grass B27F (Switch to Fighting. Dot: Top Middle)

-Fighting B36F (Exit)


B54F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Fighting. Dot: Top Right)

-Fighting B54F (Exit)


B61F Exit

-WIP-


B80F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Grass. Dot: Middle Right)

-Grass B46F (Switch to Bug. Dot: Middle Right)

-Bug B70F (Key)

-Bug B73F (Switch to Grass. Dot: Middle Left)

-Grass B74F (Key)

-Grass B75F (Switch to Fighting. Dot: Top Middle)

-Fighting B80F (Exit)


Wild Pokemon:

-Tyorgre

-Hitmonchan

-Hitmontop

-Hitmonlee

-Riolu

-Lucario

-Machop

-Machoke

-Machamp

-Hariyama

-Breloom


Psychic Chamber

*Key Floors: B16F, B28F (Hidden), B49F.


*Switch Points: 

B48F (Fire, Steel)

B53F (Normal, Rock)

B64F~B67F (Flying)

B71F~B74F (Flying)


*Exits: B26F, B54F, B80??F.


*Items in exit-boxes: 


B26F (Warp Trap (3), ...)

B54F (Revive, ...)

B80??F (Up-Grade, ...)


*Eggs: (N/A)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B55F (Key)

-Water B65F (Switch to Electric, Dot: Top Left)

-Electric B75F (Switch to Steel, Dot: Middle left)

-Steel B90F (Switch to Psychic, Dot: Top Right)

-Psychic B99F (End)


-Overview:~

This chamber is filled with Warp Traps, and its design is kinda confusing.


-Recommended held-item: Persim Band. (Confusion infected as a side effect of some moves like Psywave.)


FE Routes:

B26F Exit

-Normal B2F (Key)

-Normal B10F (Switch to Psychic. Dot: Top Left)

-Psychic B26F (Exit)

B54F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Psychic. Dot: Top Left)

-Psychic B54F (Exit)

B80??F Exit

--WIP--


-Wild Pokemon in this chamber:

-Kadabra

-Alakazam

-Mime Jr.

-Mr.Mime

-Espeon

-Kirlia 

-Gardevoir 

-Gallade

-Slowbro

-Slowking

-Jynx 

-Solrock

-Lunatone 

-Metang 

-Metagross

-Scizor

-Chimecho

-Honchkrow

-Baltoy

-Claydol

Dark Chamber

*Key Floors: B19F, B39F, B46F, B48F.


*Switch Points: 

B15F (Poison, Ice, Steel)

B20F~B22F (Poison, Water)

B45F (Ice, Poison)

B60F (Electric, Ice)

B81F (Poison, Normal)

B85F~B86F (Electric)


*Exits: B24F, B64F...


*Items in exit-boxes: 

B24F (Spin Trap (3), Twist Band, Destiny Knot...)

B64F (Night Band, Life Orb, ...)

B99F (Rare Fossil (20) , Random Trap (5), Dread Plate, ...)


*Eggs: (N/A)

*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Poison, Dot: Bottom Left)

-Poison B70F (Key)

-Poison B71F (Switch to Dark, Dot: Top Right)

-Dark B99F (End)


-Overview:

Dark chamber, as the name refers, it's really hard to see the surrounding. (especially at high floors.)

The wild Pokemon here are kinda dangerous, some (like Absol and Weavile) have "Pressure" ability that is very wasteful for your PP,

And some can use the move Roar to blow away anyone who tries to get closer to them.


-Recommended held-item: Nothing. (Trip Traps are common here.)


FE routes:


B24F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B24F (Exit)

B64F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark. Dot: Bottom Left)

-Dark B64F (Exit)


-Wild Pokemon in this chamber:

-Hariyama

-Sneasel

-Weavile

-Poochyena

-Mightyena 

-Sableye

-Spiritomb

-Houndour

-Houndoom 

-Chimecho 

-Xatu

-Umbreon

-Lunatone

Ghost Chamber

*Key Floors: B65F, B67F (Hidden).


*Switch Points:

B80F (Ground, Normal)


*Exits: ..., B63F, B74F, B84F.


*Items in exit-boxes:

B63F (TM Hidden Power,TM Will-O-Wisp, Max Potion, Spell Tag, Spirit Band, Pokedoll ...)

B74F (Pokedoll, Float Stone, TM Shadow Ball, Relic Band ...)

B84F (Dubious Disc, ...)


*Eggs: (N/A)


*Featured route to beat this chamber: 

(Credits to superswampert45 and bloodthirst for original route, And to Trans for simplifying it.~)

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key)

-Dark B60F (Switch to Ice, Dot: Bottom Right)

-Ice B75F (Switch to Ghost, Dot: Top Right)

-Ghost B80F (Switch to Ground, Dot: Bottom Right)

-Ground B83F (Key)

-Ground B85F (Switch to Ghost, Dot: Top Left)

-Ghost B99F (End)


-Overview:

Ghost... The chamber that everyone fear from.

Well, this chamber is kinda over-evil (even for those who use Normal-type Pokemon), dashing through it requires about 90% of pure luck.

Wild Pokemon are the biggest problem here, because they know a lot of dangerous moves, (like; Destiny Bond, Spite, Mean Look, Confuse Ray, Ominous Wind...etc) and have some evil abilities. (Like; Cursed Body).

Hmm... Also in Ghost chamber, sometimes when you go to the next floor, you get spawned over a one-tile monster house... (Which means that you are 75% dead... x.x)


-Recommended held-item: Shed Shell. (Although Persim Band and Insomniscope are also useful here, but Shed Shell is highly recommended to use in order to avoid Mean Look's effect.)


FE Routes:=

Ghost B63F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Ghost. Dot: Bottom Right)

-Ghost B63F (Exit)

Ghost B74F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark. Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)

-Ice B53F (Key, and switch to Water. Dot: Top Middle)

-Water B55F (Key)

-Water B56F (Switch to Ghost. Dot: Middle Right)

-Ghost B59F (Switch to Ground. Dot: Bottom Right)

-Ground B62F (Key)

-Ground B64F (Switch to Ghost. Dot: Top Left)

-Ghost B74F (Exit)

Ghost B84F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key)

-Dark B60F (Switch to Ice, Dot: Bottom Right)

-Ice B75F (Switch to Ghost, Dot: Top Right)

-Ghost B84F (Exit)


-Wild Pokemon in this chamber:

-Misdreavus

-Mismagius

-Shuppet

-Banette 

-Gastly

-Haunter

-Gengar

-Rotom

-Drifloon

-Drifblim

-Spiritomb

-Sableye

-Frosslass

-Shedinja

-Honchkrow

-Absols

Bug Chamber

*Key Floors: B70F. 


*Switch Points:

B73F (Grass)

B76F (Ghost)


*Exits: B28F, B74F.


*Items in exit-boxes: 

B28F (Cleanse Orb, ...)

B74F (Relic Band, Claw Fossil, Insect Plate, Longtoss Orb..)

B99F (Random Trap (5), Escape Rope...)


  • Eggs: (Nincada, Surskit)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Grass, Dot: Middle Right)

-Grass B46F (Switch to Bug, Dot: Middle Right)

-Bug B70F (Key)

-Bug B73F (Switch to Grass, Dot: Middle Left)

-Grass B74F (Key)

-Grass B75F (Switch to Bug, Dot: Middle Right)

-Bug B99F (End)


-Overview:

Bug, the chamber that most players suffer from.

Two things... First, try to avoid contact with wild Pokemon as possible. (Some Pokemon here have "Effect Spore" ability) 

Second, keep away from Pineco, because it knows the move Bide and have the ability "Sturdy", that means it can beat your Pokemon with a single Bide hit.


-Recommended held-item: Insomniscope. (Many Pokemon spam the moves Spore/Sleep Powder.)


FE Routes:

B28F Bug Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B6F (Switch to Grass. Dot: Middle Right)

-Grass B15??F (Switch to Bug. Dot: Middle Right)

-Bug B28F (Exit)

B74F Bug Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Grass, Dot: Middle Right)

-Grass B46F (Switch to Bug. Dot: Middle Right)

-Bug B74F (Exit)


-Wild Pokemon in this chamber:

-Pineco

-Forretress

-Venonat

-Venomoth

-Paras

-Parasect

-Yanma

-Yanmega

-Nincada

-Ninjask

-Surskit

-Masquerain

-Butterfree

-Beedrill

-Poliwrath

-Mawile

-Gastrodon (West sea form)

Steel Chamber

*Key Floors: B30F, B69F.


*Switch Points: 

B55F (Psychic)

B68F (Psychic, Dark)

B90F (Psychic)


*Exits: B24F, B74F.


*Items in exit-boxes: 

B24F (--WIP--)

B74F (Armor Fossil, Relic Band, Max Potion, Exp.All, Pokedoll, TM Explosion, ...)

B99F (Golden Fang (25), Iron Plate...)


*Eggs: (Mawile, Aron)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B55F (Key)

-Water B65F (Switch to Electric, Dot: Top Left)

-Electric B75F (Switch to Steel, Dot: Middle left)

-Steel B99F (End)


-Overview:

(--WIP--)

-Recommended held-item: Persim Band.


FE Routes:

B24F Steel Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B6F (Switch to Electric. Dot: Middle Left)

-Electric B15??F (Switch to Steel. Dot: Middle Left)

-Steel B24F (Exit)

B74F Steel Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B6F (Switch to Electric. Dot: Middle Left)

-Electric B7F (Key)

-Electric B9F (Key)

-Electric B28F (Switch to Dark. Dot: Bottom Middle)

-Dark B29F (Switch to Electric. Dot: Top Middle)

-Electric B35F (Key)

-Electric B45F (Switch to Steel. Dot: Middle Left)

-Steel B74F (Exit)


-Wild Pokemon in this chamber:

-Mawhile

-Steelix

-Aron

-Lairon

-Aggron

-Metang

-Metagross

-Bronzor

-Bronzong

-Magnemite

-Magneton

-Magnezone

-Emopleon

-Lucario

-Probobass

-Skarmory

-Xatu

-Quagsire



Rock Chamber

Overiew:~

*Key Floors: B22??F, B89F (Hidden).


*Switch Points:

B91F (Fire).


*Exits: B35F, B59F, B83F.


*Items in boxes:

B35F (Max Potion, Brown Bow, ...)

B59F (Revive, Skull Fossil, Golden Fang (8), TM Rock Polish, Pokedoll...)

B83F (Full Restore, ...)


*Eggs: (Onix, Geodude)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Fire, Dot: Top Middle)

-Fire B66F (Key)

-Fire B70F (Switch to Grass)

-Grass B74F (Key)

-Grass B75F (Switch to Fighting, Dot: Top Middle)

-Fighting B78F (Switch to Dragon, Dot: Top Right)

-Dragon B81F (Key)

-Dragon B83F (Switch to Fighting, Dot: Bottom Left)

-Fighting B85F (Key) 

-Fighting B87F (Switch to Rock, Dot: Top Left)

-Rock B99F (End)


FE Routes:

B35F Rock Exit --WIP--

B59F Rock Exit --WIP--

B83F Rock Exit --WIP--


Wild Pokemon:

-Larvitar

-Pupitar

-Tyranitar

-Nosepass

-Probopass

-Lunatune

-Solrock

-Rhyhorn

-Rhydon

-Rhyperior

...

Ice Chamber

*Key Floors: B41F, B53F.


*Switch Points: 

B21F~B22F (Dark, Ghost)

B31F~B33F (Dark)

B75F (Ghost)


*Exits: B34F, B59F.


*Items in exit-boxes: 

B34F (4 Shocker Traps,...)

B59F (TM Scald, TM Hail, Full Restore, ...)

B99F (Icicle Plate, Random Trap (5), Golden Fang (25) ...)


*Eggs: (Sneasel, Swinub)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B55F (Key)

-Water B65F (Switch to Electric, Dot: Top Left)

-Electric B80F (Switch to Water, Dot: Bottom Right)

-Water B84F (Switch to Ice, Dot: Bottom Middle)

-Ice B99F (End)


-Overview:

(--WIP--)

-Recommended held-item: Insonmiscope.


-Wild Pokemon in this chamber:

-Sneasel

-Weavile

-Lapras

-Glacion

-Smoochum

-Jynx

-Spheal

-Sealeo

-Walrein

-Swinub

-Piloswine

-Mamoswine

-Ninetales

-Castform


FE Routes:

Ice B34F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B15F (Switch to Ice. Dot: Bottom Right)

-Ice B34F (Exit)


Ice B59F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark. Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)

-Ice B59F (Exit)



Dragon Chamber

Overview:~

*Key Floors: B81F.


*Switch Points: 

B83F~B86F (Fighting)


*Exits: B36F, B63F.


*Items in exit-boxes:


B36F (RageCandy Bar, ...)

B63F (TM Dragon Tail, ...)


*Eggs: (N/A)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B55F (Key)

-Water B56F (Switch to Ghost, Dot: Middle Right)

-Ghost B59F (Switch to Ground, Dot: Bottom Right)

-Ground B62F (Key)

-Ground B64F (Switch to Ghost, Dot: Top Left)

-Ghost B65F (Key)

-Ghost B67F (Hidden Key, and switch to Bug, Dot: Top Right)

-Bug B70F (Key)

-Bug B73F (Switch to Grass, Dot: Middle Left)

-Grass B74F (Key)

-Grass B75F (Switch to Fighting, Dot: Top Middle)

-Fighting B78F (Switch to Dragon, Dot: Top Right)

-Dragon B81F (Key)

-Dragon B99F (End)

Flying Chamber

*Key Floors: B25F.


*Switch Points:


*Exits: B34F, ... .


*Items in boxes:

B34F (TM Smack Down, ...)

B99F (Invisify Orb, Sky Plate, Relic Vase, Escape Rope, ...)


*Eggs: (N/A)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B6F (Switch to Electric, Dot: Middle Left)

-Electric B7F (Key)

-Electric B9F (Key)

-Electric B28F (Switch to Dark, Dot: Bottom Middle)

-Electric B35F (Key)

-Electric B45F (Switch to Steel, Dot: Middle Left)

-Steel B69F (Key)

-Steel B70F (Switch to Psychic, Dot: Top Right)

-Psychic B71F (Switch to Flying, Dot: Top Left)

-Flying B99F (End)


-Overview:

(--WIP--)

-Recommended held-item:

(--WIP--)

-Wild Pokemon in this chamber:

-Empoleon

-Rhyperior

-Pidgey

-Pidgeotto

-Pidgeot

-Spearow

-Fearow

-Golbat

-Crobat

-Honchkrow

-Delibird

-Skarmory

-Swellow

-Wingull

-Pelipper

-Masquerain

-Swablu

-Altaria

-Drifloon

-Drifblim

-Staravia

-Staraptor

-Chatot

-Carnivine

Poison Chamber

*Key Floors: B70F, B83F.


*Switch Points: 

B39F (Dark)

B56~B58F (Dark)

B71F~B72F (Dark)


*Exits: B36F, B74F.


*Items in boxes: 

B36F (Toxic Orb...)

B74F (Energy Root, TM Venoshock...)

B99F (Relic Crown, ...)


*Eggs: (N/A)


*Featured route to beat this chamber:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Poison, Dot: Bottom Left)

-Poison B70F (Key)

-Poison B71F (Switch to Dark, Dot: Top Right)

-Dark B81F (Switch to Poison, Dot: Bottom Left)

-Poison B99F (End)


-Overview:

(--WIP--)

-Recommended held-item: Persim Band.


-Wild Pokemon in this chamber:

-Nidoran (M)

-Nidoran (F)

-Nidorino

-Nidorina

-Nidoking

-Nidoqueen

-Golbat

-Crobat

-Haunter

-Gengar

-Weepinbell

-Victreebell

-Venomoth

-Gloom

-Vileplume

-Croagunk

-Weavile

-Gulpin


FE Routes:

Poison B36F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B15F (Switch to Poison. Dot: Bottom Left)

-Poison B36F (Exit)


Poison B74F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark. Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Poison. Dot: Bottom Left)

-Poison B70F (Exit)

Ground Chamber

*Key Floors: B62F, B83F.


*Switch Points:

B85F (Ghost)


*Exits: B39F, B79F.


*Items in exit-boxes:

B39F (Shoal Salt, Muscle Band, ...)

B79F (TM Focus Blast, TM Sky Drop, ...)

B99F (Relic Crown, Random Trap (5), Escape Rope ...)


*Eggs: (N/A)


*Featured route to beat this chamber: 

Credits to superswampert45 and bloodthirst for original route, And to Trans for simplifying it~)

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key)

-Dark B60F (Switch to Ice, Dot: Bottom Right)

-Ice B75F (Switch to Ghost, Dot: Top Right)

-Ghost B80F (Switch to Ground, Dot: Bottom Right)

-Ground B99F (End)


FE Routes:

Ground B39F Exit 


Ground B79F Exit

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark. Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water. Dot: Middle Right)

-Water B35F (Switch to Normal. Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark. Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice. Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B55F (Key)

-Water B56F (Switch to Ghost. Dot: Middle Right)

-Ghost B59F (Switch to Ground. Dot: Bottom Right)

-Ground B79F (Exit)


-Fossils, and how to get them:~

Follow these routes and you'll have a chance to get these fossils from the exit boxes.

Armor Fossil (Sheildon)

-Location: Steel Chamber, Exit at B74F.

-Route:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B6F (Switch to Electric, Dot: Middle Left)

-Electric B7F (Key)

-Electric B9F (Key)

-Electric B28F (Switch to Dark, Dot: Bottom Middle)

-Dark B29F (Switch to Electric Dot: Top Middle)

-Electric B35F (Key)

-Electric B45F (Switch to Steel, Dot: Middle Left)

-Steel B74F (Exit)

Skull Fossil (Cranidos)

-Location: Rock Chamber, Exit at B59F.

-Route:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B6F (Switch to Electric, Dot: Middle Left)

-Electric B7F (Key)

-Electric B9F (Key)

-Electric B27F (Switch to Normal, Dot: Middle Right)

-Normal B29F (Switch to Fire, Dot: Top Middle)

-Fire B41F (Switch to Rock, Dot: Top Middle)

-Rock B59F (Exit)

Root Fossil (Lileep)

-Location: Grass Chamber, Exit at B69F.

-Route:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Fire, Dot: Top Middle)

-Fire B61F (Switch to Grass, Dot: Bottom Right)

-Grass B69F (Exit)

Helix Fossil (Omanyte)

-Location: Water Chamber, Exit at B74F.

-Route:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B74F (Exit)

Claw Fossil (Anorith)

-Location: Bug Chamber, Exit at B74F.

-Route:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Grass, Dot: Middle Right)

-Grass B46F (Switch to Bug, Dot: Middle Right)

-Bug B74F (Exit)

Plume Fossil (Archen)

-Location: Fighting Chamber, Exit at B80F.

-Route:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Grass, Dot: Middle Right)

-Grass B46F (Switch to Bug, Dot: Middle Right)

-Bug B70F (Key)

-Bug B73F (Switch to Grass, Dot: Middle Left)

-Grass B74F (Key)

-Grass B75F (Switch to Fighting, Dot: Top Middle)

-Fighting B80F (Exit)


-Magmarizer and Electrizer:~

Magmarizer

-Location: Fire Chamber, Exit at B89F.

-Route:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Fire, Dot: Top Middle)

-Fire B89F (Exit)

Electrizer

-Location: Electric Chamber, Exit at B84F.

-Route:

-Normal B2F (Key)

-Normal B4F (Key)

-Normal B10F (Switch to Dark, Dot: Bottom Left)

-Dark B19F (Key)

-Dark B22F (Switch to Water, Dot: Middle Right)

-Water B35F (Switch to Normal, Dot: Top Middle)

-Normal B38F (Key)

-Normal B44F (Key)

-Normal B45F (Switch to Dark, Dot: Bottom Left)

-Dark B46F (Key)

-Dark B48F (Key, and switch to Ice, Dot: Bottom Right)

-Ice B53F (Key, and switch to Water, Dot: Top Middle)

-Water B55F (Key)

-Water B65F (Switch to Electric, Dot: Top Left)

-Electric B84F (Exit)


-Advanced In-dungeon Hints and Instructions:~

Here, some hints and techniques would be helpful to safely dash through the dungeon:~


#01: Always, choose the shortest path to reach your target.

Applying this in dungeon would be helpful to evade most encounters with dangerous Pokemon as well as saving the belly.


#02: Never make yourself the center of wild Pokemon's attention.

Like fighting wild Pokemon randomly in a big room which gives them a chance to surround you.

Always run away from big Pokemon groups (monster houses) and apply technique #03.


#03: Line of Sight moves (LoS) and narrow places technique.

When you have to fight a big group of foes that you are not sure if you can take all of them down, this technique is very useful to deal with cases like that.


First, run away from the room and wait in the narrow path that leads to nearby rooms, wild Pokemon will start following you and they have to form a queue when they enter the path, then, you can take down one Pokemon each time, or the whole queue if you have moves like; Flamethrower, Solar Beam, Ice Beam...etc.

-Note: this technique is kinda useless in chambers that have fluids instead of walls, like Water chamber, and 100% useless in Ghost chamber. 


#04: Never sprint by stairs, unless you really want to leave the floor.

Sometimes, you accidently hit the stairs and notice you forget some stuff, like; keys and near-stairs supplies were on the previous floor.

So, always be careful while sprinting near stairs, and make sure you got every necessary item on the floor.


-Credits:~

Very special thanks to:~ :heart: 


-Staff team and scripters, for creating this wonderful dungeon.


-People who posted guides to beat some chambers earlier, like; Alex_Dono's and superswampert45's guides, which were really helpful to discover "N45" (Normal's master switch point) and that helped a lot to go deeper through the dungeon.


-Fokkussu, for being my great and reliable partner during most of my exploration-runs, and it's all thanks to you friendly friend for helping me when I was in the centers of troubles. :happy:


-Mungl1, for giving the original routes to beat Dragon and Fighting chambers which were modified afterwards. Also, these routes helped a lot to discover a simple route to Plume Fossil's exit.


-Mad, for so many nice information about some ending items,key floors, switch points and wild Pokemon in chambers.~ :happy: 


-Translucent, for adding a LOT of information about ending items and wild Pokemon in some chambers.


-Harzrah and TheDefeater, for adding some good ending items info. :joy: 


-All of people who helped to gather information for the guide or corrected some mistakes:~ 

(Fokkussu, Mad, Harzrah, Translucent, TheDefeater, What12345, FrozeWolf, Lara, Xenith, Cinder, superswampert45, bloodthirst, gopika, Caz, dragonslayer1993, Erlade). :joy: 


-Anyone not mentioned here who helped to add any kind of information in any way , directly or indirectly.


-You readers, for spending your time reading my first guide and hope you like it ^^. :joy: 


-Also, sorry about some grammatical mistakes. :>_<: 

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IMPORTANT: This guide is still in-process, if you readers wanted to help filling it up with missing information, I'd be grateful to all of you.


-By the way, if you want to help, read the following notes, please:~


-Please, adding information randomly isn't accepted, just like commenting here "...Umbreon is also in Dark chamber." or "...Dragon chamber got a key on 81.", Because you know how chaotic and confusing it would be if everyone started flooding the thread with comments like these.

-ONLY, use private messages (PM) to add information, and NEVER add any information you are not SURE about, then send the messages to me.

-Please, report any mistake you notice in this guide.

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Until next time.~ :la: 


-Voltray.[/note] .: Tanren Chambers, a Guide to Everything~ :.


~Last update: Dec-17-2012

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