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Western Seafloor Ruins
Western Seafloor Ruins Middle
Middle Floors of Western Seafloor Ruins

Floors

60

Random

Yes

Weather

Yes

Boss

Yes

Set Level

No

Secret Room

Yes

Silk Room

Floors 35 and 55

Level Range

30 to 85

Western Seafloor Ruins, also called West SFR, is a continuation dungeon from Seafloor Ruins. The dungeon is mainly all Water-type with some variation in secondary typing. The level ranges from level 30 to level 85 and there are 60 floors.

There are two bosses, the first is located after the warp puzzle in the floor 40 secret room. The bosses are Whiscash, Seaking, Floatzel, Lanturn, Sharpedo, Crawdaunt and Octillery. Kyogre, the second boss, is found at the end of the dungeon.

To complete this dungeon you must gather a party of three members including yourself to press the switches located on floors 21, 30, 41 and 50.

For a summary on how to beat this dungeon visit Dungeon Objective.
If you are looking for Seafloor Ruins click here.
If you are looking for Eastern Seafloor Ruins click here.
If you are looking for Central Seafloor Ruins click here.

Dungeon Parts

Scenery

Beginning Floors

The floor is a mixture between three different tiles: a light pink tile, a light blue tile, and a dark blue tile. The wall is a light pink coral with grass mixed in commonly. There is a medium-sized darkness, Rainy and Sunny weather are common. This lasts from floor 22 to floor 30.
  • Beginning
  • Lower
  • Middle
  • Upper

Lower Floors

The floor has a deep blue water texture with a mix of blue tiles and violet tiles. The walls are a light shade of pink granite and there is a medium sized darkness. Rainy weather is common. This lasts from floor 31 to floor 40.

Middle Floors

After completing the warp puzzle, the player enters the middle floors. The entire floor has a clearer underwater theme now, with the floor being made up of blue bricks with a mix of a light blue decorative tile and grass. There are seaweed in the hallways that can be walked on. The walls are light pink colored bricks with various tiles on top of it. There is a medium sized darkness and rain is common. This lasts from floor 42 to floor 50.

Upper Floors

The floor no longer looks like an underwater dungeon; it starts to look more like a crystal cave. The floor has tan tiles on top and blue floor. The walls are made of crystals and there is a medium sized darkness. Rainy weather is common; this section lasts until the end of the dungeon.

Pokémon

The Pokémon found in Eastern Seafloor Ruins are all Water-Types. There are all forms of evolution with stage 2 evolution being the most common. Pokémon in bold are recruitable, please visit the Recruitable Pokémon page for more information.

Beginning Floors

Most of the Pokémon are second or third stage evolutions. There is almost no recruitable Pokémon here and all the Pokémon are Water-Type. This begins at floor 22 and lasts until floor 30.

  • Omastar
  • Tentacruel
  • Poliwrath
  • Vaporeon
  • Empoleon
  • Starmie
  • Octillery
  • Kingler
  • Dewgong
  • Quagsire
  • Slowbro
  • Azumarill
  • Sealeo
  • Walrein
  • Whiscash
  • Floatzel
  • Seaking
  • Croconaw
  • Gyarados
  • Finneon
  • Lumineon
  • Remoraid
  • Omanyte
  • Feraligatr
  • Mantyke
  • Shellos

Lower Floors

The pokémon found here are mainly second and third stage evolutions. They are all Water-Type and mainly use water moves. There are now more recruitable Pokémon, they are all first stage with a recruit rate of 15%. This lasts from floor 22 to floor 40. Piplup spawns during the dusk/night and this lasts from floor 31 to floor 40.

  • Tentacruel
  • Poliwrath
  • Empoleon
  • Starmie
  • Octillery
  • Kingler
  • Dewgong
  • Piplup
  • Quagsire
  • Slowbro
  • Chinchou
  • Azumarill
  • Sealeo
  • Qwilfish
  • Walrein
  • Whiscash
  • Floatzel
  • Seaking
  • Croconaw
  • Feebas
  • Gyarados
  • Lumineon
  • Feraligatr
  • Mantyke

Middle Floors

There are similarities from the previous floors and the Pokémon are largely unchanged. The Pokémon are mostly Water-type but use different moves. Horsea spawns as a recruitable Pokémon during the dawn. This lasts from floor 42 to floor 50.

  • Tentacruel
  • Poliwrath
  • Empoleon
  • Starmie
  • Octillery
  • Milotic
  • Kingler
  • Dewgong
  • Quagsire
  • Slowbro
  • Chinchou
  • Azumarill
  • Sealeo
  • Qwilfish
  • Walrein
  • Whiscash
  • Floatzel
  • Horsea
  • Seaking
  • Croconaw
  • Feebas
  • Gyarados
  • Lumineon
  • Feraligatr
  • Mantyke

Upper Floors

More diversity comes but all Pokémon are still Water-Type. This applies to floors 51-60.

  • Tentacruel
  • Poliwrath
  • Empoleon
  • Starmie
  • Octillery
  • Kingler
  • Dewgong
  • Milotic
  • Quagsire
  • Slowbro
  • Chinchou
  • Azumarill
  • Sealeo
  • Qwilfish
  • Walrein
  • Whiscash
  • Floatzel
  • Seaking
  • Croconaw
  • Feebas
  • Gyarados
  • Lumineon
  • Feraligatr
  • Mantyke
  • Oshawott(Night?)

Boss

There are two bosses, the first is located after the warp puzzle in the floor 40 secret room. The bosses are Whiscash, Seaking, Floatzel, Lanturn, Sharpedo, Crawdaunt and Octillery. Kyogre, the second boss, is found at the end of the dungeon.

The fake end boss has a horde of Tentacruel and Quagsire attacking the player. Once the player finds the first boss, the player witnesses a Phione being attacked by Sharpedo, Crawdaunt, Kingdra and a Tentacruel. Phione flees, and the three summon Team Razor Shell and attack. After defeat, they leave, but afterwards, they plan to take the treasure.

Once the player reaches Floor 60, the player finds Whiscash, Seaking, Floatzel, Lanturn, Sharpedo, Crawdaunt and Octillery defeated. The player approaches, but as soon as the player gets close, Kyogre, thinking that the player is a backup, attacks. After a brutal battle, Kyogre refuses to give up and tries to use Hyper Beam. Just as the player is about to meet his/her brutal end, Manaphy barges in and blocks the Hyper Beam. Manaphy then tells Kyogre that the player is an ally. This causes Kyogre to gain the player's trust, and then, Manaphy offers to show the player where the treasure is, and Kyogre tells the player to follow Manaphy while Kyogre finishes off Whiscash, Seaking, Floatzel, Lanturn, Sharpedo, Crawdaunt and Octillery to make sure they never come back again, and then bids the player farewell.

Mystery Egg

Mystery Eggs can be found in the dungeon the following Pokémon can hatch from it.

  • Magikarp
  • Azurill
  • Corsola
  • Seel
  • Slowpoke
  • Finneon
  • Goldeen
  • Qwilfish
  • Horsea
  • Mantyke
  • Clamperl (invisible)
  • Chinchou (invisible)

Items

The items that are found in Western Seafloor Ruins are all the necessary items required for an explorer, except instead of Apples, there are Green Apples.

Name Floors Rarity Walls Visible Special Tile
Pearl All Floors Uncommon Yes Yes
Big Pearl All Floors Rare Yes No
TM Facade All Floors Common No Yes
TM Earthquake Floors 51+ Rare No Yes
TM Ally Switch F22+ Uncommon No Yes
TM Dig Floors 51+ Uncommon No Yes
Blue Silk Floors 35 and 55 Sealed Chamber
Damp Rock Floor 55 Sealed Chamber

Final Room

In the final room, there is a Deluxe Box. The Deluxe Box has a 20% chance of Sea Dew which is necessary to enter Central Seafloor Ruins.

  • Sea Dew
  • Big Pearl
  • Pearl
  • Nugget
  • Big Nugget
  • Pearl Necklace
  • Golden Apple
  • TM Thunderbolt

Secret Room

Aside from the floor 40 secret room all Seafloor Ruin dungeons have the same normal Secret Rooms. They each contain 2 Deluxe Box.

Lower Secret Room

Lower SF SR

Lower Secret Room

The Lower Secret Room is found from floors 22 to floors 50 and contains two Deluxe Boxes. There are 4 switches; 3 are dummy switches (and will do nothing when pressed) while the remaining fourth switch is capable of opening the doors that lead to the boxes. The two switches inside open both of the doors so the user can leave.
  • TM Thunder Wave
  • Pearl Necklace
  • Big Nugget
  • Big Green Apple
  • TM Ice Beam
  • TM Thunderbolt
  • Tm Rain Dance
  • TM Scald

Upper Secret Room

The Upper Secret Room is found on floors 51 to 60 and contains two Deluxe Boxes.

  • TM Thunder Wave
  • Pearl Necklace
  • Big Nugget
  • Big Green Apple
  • TM Ice Beam
  • TM Thunderbolt
  • Relic Vase
  • Marked Tile
  • Unmarked Tile

Floor 40 Secret Room

On floor 40 there will always be a special secret room that is marked by a different tile compared to the others.

Once inside the player must complete the warp puzzle presented to them. The path to complete the warp puzzle is the following:
  • Top-Right
  • Bottom
  • Top-Left
  • Bottom-Left
  • Bottom-Right
  • Bottom
  • Top
  • Bottom-Right
  • Bottom-Left
  • Right
  • Left
  • Lower Left
  • Top-Right
  • Bottom
  • Top-Left
  • Bottom-Left
  • Bottom-Right
  • Bottom
  • Top
  • Bottom-Right
  • Bottom-Left
  • Right
  • Left
  • Lower Left

Floor 41

After the player completes the warp puzzle and defeats the bosses, they will end up on floor 41. On this floor, the player have 3 choices to select from:

  • Continue on Western Seafloor Ruins
  • Change to Eastern Seafloor Ruins
  • Exit and collect a Deluxe Box

To change to Eastern Seafloor Ruins, the player must use the Seafloor Key previously obtained on a lower floor and unlock a sealed staircase to continue.

To continue on through Western Seafloor Ruins, three people are needed, including yourself. The players must press all the switches at once to unlock the second sealed stair to continue.
Switch west sf 21

Switches

To exit the dungeon, the player can simply enter the normal stairs and collect a Deluxe Box. There is nothing noteworthy inside of it except TM Psychic.

Dungeon Objective

There are many different reasons to enter this dungeon. Horsea and Piplup are only found in Western Seafloor Ruins and the dungeon gives large amounts of experience for training. This dungeon is the only dungeon where you can find TM Thunder.

The main reason for completing Western Seafloor Ruins is to obtain the Sea Dew. It may be found in the Deluxe Box located at the end of the dungeon. The chance of obtaining one is 20%, and it is required to enter Central Seafloor Ruins.

To complete this dungeon, the player must press two switches on floor 21 and continue to the sealed stair. Afterwards on floor 30 two switches must be pressed again. On floor 40 locate the secret room, complete the warp puzzle and defeat the bosses. At floor 41 three players are needed to press the switches at the same time to continue, and at floor 50 three players are needed to press the switches to continue. After all this is done, the only obstacle left is defeating the boss.

Kyogre also has a chance of dropping his Heart Slate, and with this, the player can combine the Heart Slate with the Mystery Part to summon Kyogre in dungeons. This also gives the player access to Kyogre's Origin Pulse, though only if Origin Pulse is randomly selected to be one of the moves Kyogre can use in the dungeon run.

Tips

  • Do not rely on Electric-Type moves to face the first boss as Seaking will prevent that
  • Do not enter the normal stairs found on floor 40.
    • The stair will instantly warp you out without waiting for your partners.
  • Pokémon with Water Absorb will do well in the dungeon.

Trivia

  • Eastern Seafloor Ruins and Western Seafloor Ruins both have Sea Dew.
  • This is the only dungeon where Kyogre, Phione and Manaphy appear as storyline characters.
  • The counterpart dungeon to Seafloor Ruins, Inferno Volcano, is much less complex.
    • Inferno Volcano also features a less intricate plot.
    • Both dungeons have 60 floors.
    • Both dungeons have their respective weather-trio legendary as the final boss.
  • This is the only dungeon that requires three switches to be pressed to complete the dungeon.
  • Floor 58 has ruins that contain a Deluxe Box.

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