Stats are a primary function of the metagame. Each stat is separated into different categories of Attack, Defence, Special Attack, Special Defence, Speed, and HP (Health Points). In PMU 6 and PMU 5, you could put in points for a stat when leveling up, but in PMU 7, the stats became set for balancing purposes.
Attack and Defence affect physical moves, while Special Attack and Special Defence affect special moves. To learn more about these moves, click here.
HP, Attack, Defense, Special Attack, Special Defense are normally defined by this formula: $ Stat = (Base + 100) * (Level + 1) / 70 + 10 $
These 6 stats may also have flat increases by other items like family items.
The Attack stat determines how much damage a Pokémon deals when using a physical move.
The Defence stat determines how much damage a Pokémon receives when it is hit with a physical move.
The Special Attack stat determines how much damage a Pokémon deals when using a special move.
The Special Defence stat determines how much damage a Pokémon receives when it is hit with a special move.
The Speed stat determines how quickly a Pokémon can recover from cooldown.
HP (Hit Points)
The Hit Points, or HP for short, determine how much damage a Pokémon can receive before fainting.
The evasion rate, or evasiveness, determines its probability of dodging the target.
The accuracy rate determines its probability of hitting the opponent.
Movement Speed determines the quickness of a Pokémon's movement. Movement speed can only be increased on maps with None or NoPenalty Morals.
Attack Speed determines the quickness of a Pokémon's attacks.
The Belly determines how long you can last. When the number hits 0, you start losing 5 HP per four steps. Your belly only drops naturally on maps that have hunger enabled.